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Search below to locate handouts from breakout sessions.

Note: Most handouts will be posted during or after the conference.

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(Last edited: Sunday, February 10, 2013, 09:15 PM)
application/pdf Williams-Handout.pdf

QR codes are popping up all over the place! Participants will learn how to use QR codes to motivate students, engage students, and differentiate instruction. Teachers will learn how to incorporate QR codes into math, reading and writing!

(Last edited: Wednesday, February 6, 2013, 07:33 AM)
This session introduces the MIT Scratch media development toolkit (, as well as, explore with users how Scratch can be used with students in the classroom and STEM based content. With Scratch students learn important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively. Please bring your own technology to this session as the class will collaboratively build several projects as we learn the Scratch platform! Resources:,
(Last edited: Friday, February 8, 2013, 09:43 AM)
text/rtf Scheer-Handout.rtf

Come experience how Discovery Education (DE) streaming can help you create lessons aligned with Common Core State Standards. In this session we will look at the instructional assets (formerly called resources) available in DE. Elementary lesson plans enriched with DE resources will be shown. You will leave with practical ways to use Discovery Education and make your lesson planning easier, engage your students, align lessons with standards and differentiate instruction. If you are new to DE or want a refresher on all the assets (resources) available, then this session is for you! Leave with practical information you can use in your classroom immediately.

(Last edited: Friday, February 15, 2013, 08:24 AM)
application/vnd.openxmlformats-officedocument.presentationml.presentation Wilson-Powerpoint.pptx

Wentzville R-IV launched their 1:1 program during SY 2011-2012. Come find out about their experience with their program from planning, preparation, distribution, trainings, support and progress. Find out resources that Wentzville has utilized and incorporated into their program and come willing to share some of your district's thoughts and ask questions.

(Last edited: Wednesday, February 6, 2013, 08:30 AM)
Mobile devices coupled with social media applications can transform the classroom into learning environments which seamlessly integrate different work styles, media and applications. There is dynamic cooperation and collaboration among teachers and learners. In this session, participants experience and jointly create novel ways in which students can engage in authentic co-learning and co-teaching.
(Last edited: Wednesday, February 6, 2013, 07:33 AM)
In this session, we will investigate classroom uses of YouTube videos and tools as well as content available on iTunes and iTunes U. YouTube is the world's second largest search engine, yet many educators discount this video repository as a source of useful educational content. iTunes also contains educational content and iTunes U has a plethora of free resources for educators. Finally, we will touch upon the new iTunes U app and iBooks Author. Come find out how to curate, create and publish multimedia content!
(Last edited: Wednesday, February 6, 2013, 08:30 AM)
How do we encourage learners to apply the knowledge they acquire outside the classroom in meaningful contexts? How do we tie learning to learners' real world experiences and environments? In this workshop, we will explore various offline applications and multimedia that motivate learners to understand their world. Participants will learn about various mobile apps and activities that help support real world learning. Participants will leave with activity and lesson ideas and useful tips.


(Last edited: Wednesday, February 6, 2013, 07:33 AM)
Teachers and artists from TEAM, a technology and arts integration program in Chicago, will share stories, resources, student work, and lessons learned from their experiences using digital media to enhance academic learning. Join us in conversation as we explore the question: What can we REALLY learn from media?
(Last edited: Wednesday, February 6, 2013, 08:30 AM)
Conducting a classroom field trip either virtually or in-person allows students an enormous learning opportunity. Explore how using technology to prepare for, document, and reflect on field trips transforms them into so much more. Now, field trips become learning expeditions where the products are not simply completed worksheets, but high-quality reflective pieces, informative tools, and interactive media that others--from students, teachers, parents, to the community--can use, learn, interact with, explore, and benefit from.
(Last edited: Wednesday, February 6, 2013, 08:30 AM)
See how thoughtful engagement of digital creation in a communication arts classroom can help students engage in the writing process, higher order-thinking skills, and high quality work. Participants will be given an opportunity to see demonstrations of process, student work and create their own digital product.

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